http://www.julieniu.work

Title/Year/Type/ SOUND AS SPATIAL HYPERTEXT IN FPS GAMES
2025
Research
CITIES OF INTERACTION
2025 Research
ELEMENTS AND PATTERNS OF VIRTUAL CONTESTED SPACE        
2024 Research
CANADIAN MUSEUM OF ARCHITECTURE
2022 Exhibit
SEVEN LEVELS TO A NEW PERCEPTION 2021 Research CENTER FOR CONVERSATION
2020 Design
WATERMARK 2019 Design THE RIBBON 2019 Design PLAY! 2019 Design YORK STUDENT RESIDENCE
2019 Design
BARBICAN #case study 2019 Drawing GRAND RIVER #case study 2018 Object P.O.D.S  2018 Render FLOATING CABIN 2018 Render LINWOOD 2018 Render REIMS CATHEDRAL #case study 2017 Drawing

Julie Niu is a designer and researcher whose work explores the intersection of architecture, digital space, and interactive media. She recently completed her Master of Architecture degree at the University of Waterloo, where her thesis, “Elements and Patterns of Virtual Contested Space: Understanding the Spatial Anatomy of Competitive Multiplayer First-Person Shooter Video Game Maps,” established a syntax of architectural elements and gameplay patterns,  bridging architectural theory with digital spatial analysis. With professional experience spanning architecture and exhibition design, Julie approaches game studies from a distinct architectural perspective, examining virtual environments through the lenses of spatial experience, narrative, and interaction. Her ongoing research continues to examine how architectural methodologies can enrich our understanding of virtual worlds and interactive game spaces.


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