SEVEN LEVELS TO A NEW PERCEPTION
2021 / Academic Essay
Online and offline realities increasingly intertwine, video games emerge as a profound medium for analyzing and engaging with hybrid spaces. This essay explores how video games transcend their traditional roles as entertainment to become pervasive and ubiquitous platforms for social interaction, community-building, and participatory design. Through case studies of Pokémon Go, Killer Game, and Minecraft, the discussion highlights how video games reimagine the boundaries between virtual and physical spaces. These games leverage augmented reality and participatory frameworks to foster dynamic, collaborative experiences that redefine social and spatial interactions. By blurring the lines between tangible and digital realms, video games not only enrich personal engagement but also challenge conventional perceptions of architecture and public spaces, offering innovative pathways for future spatial design and connectivity.