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Title/Year/Type/ SOUND AS SPATIAL HYPERTEXT IN FPS GAMES
2025
Research
CITIES OF INTERACTION
2025 Research
ELEMENTS AND PATTERNS OF VIRTUAL CONTESTED SPACE        
2024 Research
CANADIAN MUSEUM OF ARCHITECTURE
2022 Exhibit
SEVEN LEVELS TO A NEW PERCEPTION 2021 Research CENTER FOR CONVERSATION
2020 Design
WATERMARK 2019 Design THE RIBBON 2019 Design PLAY! 2019 Design YORK STUDENT RESIDENCE
2019 Design
BARBICAN #case study 2019 Drawing GRAND RIVER #case study 2018 Object P.O.D.S  2018 Render FLOATING CABIN 2018 Render LINWOOD 2018 Render REIMS CATHEDRAL #case study 2017 Drawing

SEVEN LEVELS TO A NEW PERCEPTION


2021
/ Academic Essay


Online and offline realities increasingly intertwine, video games emerge as a profound medium for analyzing and engaging with hybrid spaces. This essay explores how video games transcend their traditional roles as entertainment to become pervasive and ubiquitous platforms for social interaction, community-building, and participatory design. Through case studies of Pokémon Go, Killer Game, and Minecraft, the discussion highlights how video games reimagine the boundaries between virtual and physical spaces. These games leverage augmented reality and participatory frameworks to foster dynamic, collaborative experiences that redefine social and spatial interactions. By blurring the lines between tangible and digital realms, video games not only enrich personal engagement but also challenge conventional perceptions of architecture and public spaces, offering innovative pathways for future spatial design and connectivity.